Tuesday, February 28, 2023

The Winter War: Final Outcome


Spectres, wraiths, and giant bats stream over the battlefield, torturing the living and preying upon the dying. As the last of the Men of Hambley run, screaming from the walls of Oraving, Trazynel the Vampire Lord looks out upon his new domain. Today, he has triumphed. To his west, the White City of Hriving stands, last bastion of the Principality of Oraving. To his east, the elves of Arbelladon remain, dwindled but defiant, their realm now protected by the power of the Scepter of Vassuryn. In time, the elves would fall. But first, he would squash Hriving like...

...like a bug, Beloved?

Aemelia? How?

Did you think I would not know it the moment you escaped your prison, Beloved? My thoughts are always upon you.

I will never... Never... Never bow the knee to you. Not then, not now.

It's so charming that you think you have a choice. The Unquiet Night is falling.

Hesper--

Hesper is defeated. His temples are defiled and his crusaders destroyed. Thank you for helping with that, by the way.

I will find a way to defeat you.

Promises, promises, Beloved. I will see you soon.

---

The next day, something strange happens: with the coming of Spring, most of the Undead Legions slink away from Oraving, returning to the Necropolis, as Trazynel begins to prepare himself for the coming conflict with the Lady Amelia. A heavy mist descends permanently over the middle of the Vale, and crossing even via the Lake becomes extremely dangerous.

In the south, the Red City of Oraving becomes known as the City of the Damned, as horrible vermin, zombies, skeletons, and worse roam its streets aimlessly. The White City of Hriving becomes the last bastion of human civilization in the region, desperate for heroes to champion its cause and reclaim the lands which once belonged to the Principality. The elves of Arbelladon slowly regrow their power, with the new Elvenking vowing revenge upon his enemies, and to avoid repeating the mistakes of his predecessor...

In the North, the Men of Hambley fall under the shadow of Nora-To, the Wise Man of the Wood, and are plunged into darkness, enslaved by the strange sacrificial rites beneath the trees. The former Abbey of Igolb becomes a place of darkness, evil, and murder, filled with the cries of the innocent.

Roving bands of Beastmen still plague the mountain passes, but the loss of its main sources of slaves and loot make the Vale far less interesting to the Underlords Below, and the Ironburg is abandoned, and becomes the abode of other things, far older than Beastmen, that crawl among the roots of the mountains.

---

Outcome: Qualified Lawful victory (Principality of Oraving). Trazynel failed to seize the Teeth of Vassuryn and/or destroy Arbelladon in time to seize victory, and chooses to return to the Necropolis to attempt to find a means of victory over his former lover, the Lady Aemelia. 

The Winter War: February 28

Day: February 28

Weather: 6 (Clear)

Initiative Order for the week

  1. The Principality of Oraving
  2. Beastman Hordes
  3. Undead Legions
  4. Men of Hambley
  5. Wood Elves of Arbelladon

Troop Movements:

A trumpet blast rings from the walls of Hriving, the defenders declare parley with the commander of the Wolf Riders:

"Now it is known to all the world that the men of Hambley are the most servile creatures ever born. Not the most craven goblin, nay, nor even the most simpering kobold catamite has as his equal in lust for servitude the Hambley man. See how eager they are for chains, how wholly devoid of pride and dignity! Look across the field and see how readily they crouch and lick the claws that so recently brought them humiliation. Verily, they flaunt their bondage! Never was a neck more fit for orcish chains then a neck from Hambley!

"We ye may kill, perhaps, if your fortune in war be far greater than that of your captain whose sword the Overlord has taken. But your slaves we will never be. Nor will you return to the Ironburg with any treasures from this city scorched by the dragon, not even in victory.

"Think ye on this as the bovine folk of Hambley pass your host with polished chains."

The gnoll captain is a ragged and scarred looking thing, froth gathering at the corners of his wide black mouth.  He sniggers.  "You want us to leave, you'll need to make it worth our while.  A bit of treasure for the Lords Below.  Maybe some food for the boys. Something magical for me."

"How about one that covers all three? Tasted ye the milquebisquit, secret known only to the master of Hriving's baking guild? Light of weight, pleasing in flavor, and long in keeping, it is the king of travel rations. A patent alchemical ingredient scrubbeth thy fangs to a white so gleaming only the most noble-blooded can clearly discern." To prove this, the Lord castellan looks down from the battlement and smiles broadly. The well-dressed Burgher and Countess of the Walls wince and avert their eyes while the shabby and muddy vigiles on his left don't react at all.

The Gnolls agree to this, and the Gnoll commander is granted a supply of Milquebisquits along with a magical shield, in return for leaving the walls of Hriving.

Meanwhile, the Overlord Atheldard harangues his men on the walls of Oraving:

The overlord addresses his men: "What unsettles you, men of Oraving -- is it the ragged host arrayed before us? The bandit army from every villain people that rangeth the wide earth? Every storehouse of hell emptied of its fiends, every deception, every betrayal and abandonment by our allies. At long last, what has it brought them? To stand before our adamantine gates, staring up at our lofty battlements, as they always have. Once already have they dared to trespass these walls and paid for it. The Fang of Vassuryn at my side will remind you if you have already forgotten. Think ye they have forgotten? Would you trade places with them?

"Smile, men! Be of good cheer! For this is the last night of the war! It has come down to the strong shoulders of men, as it always must. The vaunted Elves took flight at not half so hard the blows that you have weathered. The coward heathens of the north have struck their own chains in terror of it. But what say the Men or Oraving, upon whose strong thews and steady nerves rest the fate of the world? We smile! We laugh! For we trust that matters have come down to the only hands capable of righting them. If in the din of war you come to doubt my boast, then look for my banner flying there amongst you, and know that I do not doubt it.

"In victory or in death, the world will know that every man here did his duty. Victory or death: those are your two escapes. There is no other. If you live, live to conquer! If you die, die such that history never forgets the name Oraving."

The Overlord also sends a pigeon message to Hriving with his final message: "Oraving expects every man to do his duty."

The forces of Hambley, the Beastmen around the walls of Hriving, and the Undead legions of Trazynel, converge upon the city of Oraving, attacking it from three sides, and (in the case of the Undead legions), from the air. The Ironburg is emptied of its garrison, who force march all night to reach the walls of Oraving. A great battle is fought.

Reinforcements

1 Company of 120 Gnoll Longbowmen, led by a 6 HD Gnoll, are sent to the Ironburg to join the final assault on the forces of Law.

Oraving and Hriving raise 1 company of Militia each.

Battle Resolutions

The Siege of Oraving (028,021)



The First Wave - The Beastmen Hordes 

Force 1: The Beastmen Hordes - BR 39 (23.5 without breach)

  • 1 company of 60 goblin Wolf Riders (spear, short sword, shield, leather, dire wolf), led by a 5 HD chieftain - BR 6.5 (BR 1.6 without breach)
  • 1 company of 31 Slave Cataphracts led by a 5 HD Orc Chieftain - BR 3.84 (BR 0.96 without breach)
  • 1 Company of 30 Slave Light Cavalry - BR 1.75 (BR 0.4 without breach)
  • 1 Company of 30 Slave Medium Cavalry - BR 2.5 (BR 0.6 without breach)
  • 1 Company of 60 Slave Heavy Cavalry - BR 6 (BR 1.5 without breach)
  • 1 Company of 60 Ogre Light Infantry (From Ironburg) - BR 4
  • 2 Companies of 120 Kobold Light Infantry, led by a 3 HD Kobold Chieftain (From Ironburg) - BR 0.5
  • 1 Company of 120 Orc Bowmen (From Ironburg) - BR 1
  • 2 Companies of 120 Gnoll Longbowmen each, each led by a 6 HD Gnoll Chieftain (From Ironburg) - BR 13
Force 2: The Men of Oraving - BR 15

  • 3 companies of 120 Militia/each, each led by a Level 5 Human Fighter - BR 2+3
  • Light Infantry - BR 1+1
  • 1 Company of 120 Slingers - BR 1+1
  • 1 company of 120 slingers led by a 5th level Human Fighter - BR 1+1
  • 1 company of 120 Dwarven Heavy Infantry led by a 5th level Human Fighter - BR 3+1
Surprise: Neither force is surprised.

Round 1: The Beastmen assault the gate, attempting to seize it. Due to an outbreak of diarrhea among his troops, the Gnoll commander has trouble directing his troops during the initial assault, and the Beastmen deal only 1 BR of damage. The Men of Oraving repulse them from the walls, dealing 3 BR of damage. Additionally, the Overlord uses the abilities of the Fang of Vassuryn, which he has bent to his will, to teleport the Ogre light Infantry 150 feet in the air above one of the companies of Gnoll Longbowmen. The Ogres crash to the earth, destroying or scattering both units for an additional 13.5 BR of damage.

Round 2: With more than half their numbers eliminated, and no way of breaching the walls, the Beastmen furiously charge the gate again. They deal 1 BR of damage before they are repulsed from the gates again, taking 5 BR of damage. Disheartened and leaderless, the remaining Beastmen scatter into the countryside. 

The Second Wave - The Undead Legions

Force 1: The Undead Legions - BR 26 (22.7)
  • 11 Spectres - BR 23.5
  • 1 Vampire - BR 3.4
  • 1 Wight - BR 0.305 (BR 0 until Drawbridge is seized)
  • 60 Wolves - BR 0.72
  • 49 Giant Bats - BR 4.6
  • 120 Massed Vermin - BR 0.5
  • 300 Zombies - BR 3 (BR 0 until Drawbridge is seized)
  • 4 Wraiths - BR 2.5
Force 2: The Men of Oraving - BR 13
  • 3 companies of 120 Militia/each, each led by a Level 5 Human Fighter - BR 2+3
  • 1 Company of 120 Slingers - BR 1+1
  • 1 company of 120 slingers led by a 5th level Human Fighter - BR 1+1
  • 1 company of 120 Dwarven Heavy Infantry led by a 5th level Human Fighter - BR 3+1
Surprise: Neither force is surprised. 

Round 1: The Zombies and Wight recoil from the moat, which has been filled with Holy Water. The flying troops (Trazynel and his bats, the Spectres, and the Wraiths) fly overhead, attacking the city from the air, while the wolves and the vermin swim the moat and the latter (primarily rats) swarm over the walls and begin to infest the city, biting men with their diseased fangs. The Men of Oraving take 3 BR of damage, taking refuge under holy symbols and firing arrows dipped in holy water as they repel the initial assault, dealing 4 BR of damage.

Round 2: The forces of darkness continue to swarm over the city, terrorizing its inhabitants as they deal 8 BR of damage. They seize the gatehouse, lowering the drawbridge to allow the Wight and his legion of Zombies to cross, and allowing the wolves to enter. The men of Oraving fight savagely, dealing 2 BR of damage as they are hemmed in around the Overlord's citadel.

Round 3: Trazynel mounts his final, terrible assault on the Overlord's citadel, dealing 3 BR of damage, and taking no damage from the Men of Oraving as they storm the citadel and Trazynel feasts on the Overlord Atheldard. Oraving has fallen. 

The Third Wave - The Men of Hambley

Force 1: The Men of Hambley - BR 19.5 (17.5 without breach)
  • 1 Company of 120 Light Infantry A - BR 1
  • 1 Company of 120 Bowmen - BR 1.5
  • 1 company of 120 Heavy Infantry A (spear, sword, shield, banded), led by a 5th level Human Fighter, - BR 2
  • 1 Company of 20 Forest Trolls - BR 7.3
  • 1 Company of 60 Lizardman Heavy Infantry - BR 3.75
  • 1 Company of 30 Lizardman Chameleon Riders - BR 4 (BR 2 without breach)
Force 1: The Undead Legions - BR 22.7
  • 8 Spectres - BR 17.2
  • 1 Vampire - BR 3.4
  • 1 Wight - BR 0.305+1
  • 60 Wolves - BR 0.72+1
  • 49 Giant Bats - BR 4.6
  • 300 Zombies - BR 3+1
  • 4 Wraiths - BR 2.5
Surprise: Neither force is surprised.

Round 1: The Men of Hambley, weary from their forced march, arrive at the city walls to find Oraving occupied not by the Overlord's men, but by the Undead Legions of Trazynel, and the city fills with the screams of those few living who still inhabit it. Seeking to seize the city, the Men of Hambley attack, assaulting its gates and dealing 1 BR of damage. They are repulsed by the Undead, who swarm upon them, spreading disease and fear among their ranks, dealing 5 BR of damage.

Round 2: The Men of Hambley renew their assault, dealing 1 additional BR of damage before they are repulsed from the gate, taking 7 BR of damage. The Men of Hambley begin to waver.

Round 3: Attempting one final time to take the gate, but are unable to deal it any damage. The attack proves disastrous, however, and the Men of Hambley take an additional 8 BR of damage. Their remaining forces are scattered and destroyed. 

Outcome: Undead victory.

Casualties: The Oraving Garrison, the Beastman Horde, and the Men of Hambley are all defeated, their dead raised as servants of Trazynel. Trazynel seizes the Fang of Vassuryn, 

Monday, February 27, 2023

The Winter War: February 27

Day: February 27

Weather: 7 (Clear)

Initiative Order for the week: 

  1. The Principality of Oraving
  2. Beastman Hordes
  3. Undead Legions
  4. Men of Hambley
  5. Wood Elves of Arbelladon
Troop Movements

The men of Hambley, along with their Troll and Lizardfolk allies, force march as far as 027,018.

Reinforcements

Trazynel raises the following Undead at 028,020:
  • 240 Zombies
  • 7 Spectres
  • 3 Wraiths

The Winter War: February 26

Day: February 26

Weather: 7 (Clear)

Initiative Order for the week: 

  1. The Principality of Oraving
  2. Beastman Hordes
  3. Undead Legions
  4. Men of Hambley
  5. Wood Elves of Arbelladon
Troop Movements

There are no troop movements today (rest day).

Reinforcements

None.

Saturday, February 25, 2023

The Winter War: February 25

Day: February 25

Weather: 6 (Clear)

Initiative Order for the week: 

  1. The Principality of Oraving
  2. Beastman Hordes
  3. Undead Legions
  4. Men of Hambley
  5. Wood Elves of Arbelladon

Troop Movements

120 Slingers and 120 Dwarven Heavy Infantry arrive via the lake and garrison Oraving.

Trazynel and his legions move to 028,020 and begin to raise new undead forces from the 2-day old battlefield.

The garrison of Fort Hambley arrives at the Abbey, now under the control of Hambley's lizardmen and trolls. Once the men of Hambley arrive, the Lizardmen, Trolls, and rangers begin a forced march south, reaching 028,013 before the rangers (who had already traveled to the Abbey that morning) need to rest.

Reinforcements:

1 unit of 60 Ogre Light Infantry arrive in the Ironburg.

Friday, February 24, 2023

The Winter War: February 24

Day: February 24

Weather: 7 (Clear)

Initiative Order for the week: 

  1. The Principality of Oraving
  2. Beastman Hordes
  3. Undead Legions
  4. Men of Hambley
  5. Wood Elves of Arbelladon

Troop Movements

The Hesperite and Oraving cavalry at 026,019 ride hard, falling upon the rear of the legions of Trazynel at 027,020. A battle is fought.

The Beastmen Hordes move to invest Hriving, harrying anyone who tries to reinforce the city. 

Using its powers of teleportation, the Fang of Vassuryn transports itself and the Orc Boar Riders into Overlord Atheldard's citadel in Oraving, attempting to assassinate the Overlord. A battle is fought.

The garrison of Fort Hambley moves south, making it as far as 030,009.

A force of Trolls and Lizardmen arrives at the Abbey of Igolb, surrounding its walls. A battle is fought.

The commander of the Wood Elf Horse Archers manages to master the Trident, raising a company of 120 stags, elk, and bears. He moves into and reoccupies Arbelladon, naming himself the new Elf-king, Ellator.

The dragon ravages the countryside at 027,020, engaging the Undead Legions. A battle is fought.

Reinforcements: 

Militia raised in Hriving and Oraving.

1 Company of 120 Orc Bowmen raised at the Ironburg.

Battle Resolutions

The Second Battle of Oraving Fields (027,020)

Force 1: Undead Legions - BR 20.5

  • 3 Spectres - BR 4.28
  • 1 Vampire - BR 3.4
  • 1 Wight - BR 0.305
  • 60 Wolves - 0.72
  • 120 Giant Bats - BR 11.28
  • 120 Massed Vermin - BR 0.5
Force 2: Crusader Cavalry - BR 12.5

  • 1 unit of 60 Hesper Crusader Cataphract Cavalry, led by a Level 7 Cleric - BR 7
  • 1 Company of 60 medium Cavalry, led by a Level 5 Cleric - BR 5.5
Surprise: Neither force is surprised.

Round 1: Raising his holy symbol aloft, the High Abbot of Hesper drives the Wight and one of the Spectres from the battlefield. The two forces then clash on the field, and Trazynel's legions deal 5 BR of damage, with the giant bats pulling riders from their horses and dropping them to the ground again from great heights.  The Crusaders fight on, dealing 3 BR of damage.

Round 2: Trazynel's legions deal 6 BR of damage to the crusaders as the latter are overrun by vermin, and in particular the great bats at Trazynel's command. The High Abbot struggles to order his troops, and the crusaders deal only 1 BR to the attacking forces. Left with no other option, the High Abbot charges Trazynel himself, hoping to slay the Vampire Lord with a stroke.

Round 3: The glorious last charge of the Men of Hesper deals 2 BR damage to the legions of Trazynel before the High Abbot is pulled apart by a swarm of great bats.

Outcome: Undead victory.

Casualties: 1 Wight, 1 Spectre, 60 Giant Bats killed or wounded. 30 Cataphract Cavalry and 30 Heavy Cavalry routed or wounded, 30 Cataphract Cavalry and 30 Heavy Cavalry raised as Zombies. The High Abbot and the Crusader Commander are raised as Spectres.


The Attack on the Citadel of Oraving (028,021)

Force 1: The Boar Riders - BR 8
  • 1 company of 60 Orc Boar Riders (spear, scimitar, shield, scale, giant boar), led by the Fang of Vassuryn - BR 8
Force 2: The Men of Oraving - 8.5
  • 2 companies of 120 Militia/each, each led by a Level 5 Human Fighter - BR 1.5+3
  • Light Infantry - BR 1+1
  • 1 Company of 120 Slingers - BR 1+1
Surprise: The Men of Oraving are surprised.

Surprise Round: The Boar Riders teleport into the Citadel, but find that preparations had already been made to prevent them from effectively deploying their cavalry in the streets of the city: caltrops have been laid through all of the largest thoroughfares, series of interior gates have been set up as killzones, and so on. The Men of Oraving fight desperately, and the Boar riders deal only 1 BR of damage.

Round 1: The Men of Oraving roll burning fascines down ramps prepared for the purpose, lock gates, and execute a plan intended to prevent the Boar Riders from reaching the Overlord. They deal 2 BR of damage to the Boar Riders. Completely stymied, the Boar Riders do no damage this round.

Round 2: The Men of Oraving begin to funnel the Boar Riders into a courtyard, dealing 1 BR of damage. The Boar Riders fight viciously, dealing 1 BR of damage.

Round 3: The Men of Oraving trap the Boar Riders in the courtyard, raining missiles and ballistae bolts down on them from the walls above, dealing 2 BR of damage. The Boar Riders deal 0 damage.

Round 4: The Men of Oraving trap the Boar Riders in the courtyard, raining missiles and ballistae bolts down on them from the walls above, dealing 1 BR of damage. The Boar Riders deal 0 damage.

Round 5: No damage dealt this round.

Round 6: The Men of Oraving trap the Boar Riders in the courtyard, raining missiles and ballistae bolts down on them from the walls above, dealing 2 BR of damage. The Boar Riders deal 0 damage.

Outcome: Victory for the Men of Oraving.

Casualties:
  • 60 Light Infantry slain, 60 Light Infantry wounded
  • 60 Boar Riders slain
The Fang of Vassuyrn is seized by the Overlord, who, after a protracted struggle, overcomes the tremendous ego of the blade, mastering it. 


The Siege of the Abbey of Igolb (030,011)

TREACHERY! The Men of Hambley are revealed to have struck a deal for power with the druids of Nora-To, offering their worship to the Wise Man of the Wood! Their alignment is revealed to have changed to Chaotic, and their win condition is: Take Oraving.

As the army of Lizardmen and Trolls approach the small walls of the Abbey, the Men of Hambley open the gates to the intruders, and the nuns of the Abbey are overwhelmed and slaughtered before they are able to assemble the golem. Disgusted by this treachery, the Dwarven Heavy Infantry desert the men of Hambley, marching away unmolested. 

Outcome: Total victory for the Men of Hambley.

Casualties: The population of the Abbey.


The Third Battle of Oraving Fields (027,020)

Force 1: The Undead Legions (Effective BR of 9.9)
  • 4 Spectres - BR 8.4 (Cannot engage aerial units)
  • 1 Vampire - BR 3.4 
  • 60 Wolves - 0.72 (Cannot engage aerial units)
  • 60 Giant Bats - BR 6.5
  • 120 Massed Vermin - BR 0.5 (Cannot engage aerial units)
  • 60 Zombies - BR 0.6 (Cannot engage aerial units)
Force 2:  Adult Red Dragon (BR 4.931)

Surprise: Neither side is surprised.

Round 1: Trazynel transforms into a giant bat and leads a swarm of his great bats to assault the dragon, surrounding it and raking it with their fangs and claws. They deal 2 BR of damage. The Dragon deals 1 BR of damage, taking out several bats with its tale.

Round 2: The bats deal 1 more BR of damage to the dragon. This proves to be more trouble than the dragon had bargained for, and it is seen flying away west over the mountains.

Outcome: Undead Victory

Casualties: 11 bats killed.

Thursday, February 23, 2023

The Winter War: February 23

Day: February 23

Weather: 7 (Clear)

Initiative Order for the week: 

  1. The Principality of Oraving
  2. Beastman Hordes
  3. Undead Legions
  4. Men of Hambley
  5. Wood Elves of Arbelladon

Troop Movements

The Hesperite and Oraving Cavalry at 028,013 move south to 026,019.

Foiled in the woods of Arbelladon, the main force of Oraving cavalry recrosses the lake at 028,020, looking to intercept an attack on Hriving or Oraving.

The Slingers and Dwarven Heavy Infantry at the Bronzeborn Mine depart via the lake, sailing south.

The Beastmen march out from the Citadel and head directly towards Oraving. They are intercepted by the cavalry of Oraving at 028,020. A battle is fought.

Trazynel and his servants pass the walls of Hriving, arriving at 027,020.

Trolls and Lizardmen are rumored to be mustering at 030,008, no doubt concocting some fresh ruin for mankind.

The Red Dragon attacks the city of Hriving, bombarding it from the air. A battle is fought.

Reinforcements: The Oraving Slingers at the Bronzeborn Mine recruit 1 unit of Dwarven Heavy Infantry.

Battle of Oraving Fields (028,020)

Force 1: The Beastman Hordes - Total BR 37.09

  • 1 company of 60 goblin Wolf Riders (spear, short sword, shield, leather, dire wolf), led by a 5 HD chieftain BR 6.5
  • 1 company of 60 Orc Boar Riders (spear, scimitar, shield, scale, giant boar), led by the Fang of Vassuryn BR 8
  • 1 company of 31 Slave Cataphracts led by a 5 HD Orc Chieftain BR 3.84
  • 1 half-company of 60 Gnoll Heavy Infantry, led by a 6 HD Gnoll Chieftain BR 2
  • 1 Company of 120 Gnoll Light Infantry BR 3
  • 1 Company of 120 Bugbear Heavy Infantry BR 8
  • 1 Company of 180 Slave Miltia BR 0.75
  • 1 Company of 120 Slave Dwarf Heavy Infantry BR 3
  • 1 Company of 120 Slave Heavy Infantry BR 2

Force 2: The Men of Oraving - Total BR 20.5

  • 1 company of 60 Crusader Cavalry (Heavy Cavalry) led by a 7th level Human Cleric (027,018) BR 6
  • 1 company of 60 Medium Cavalry (lance, shield, lamellar armor, and medium warhorse) led by a 7th level Human Fighter (027,018) BR 5
  • 1 Company of 60 of Light Cavalry led by a Level 5 Human Figther (027,018) BR 3.5
  • 1 Company of 60 Heavy Crusader Cavalry BR 6

Surprise: The Beastmen Hordes, glutted on the slaughter of the Citadel of the Eye of Law, are less wary than they should be in enemy territory, and are caught by surprise.

Surprise Round: The Men of Oraving surprise the Beastment Flank, charging them and dealing them 9 BR of damage.

Round 1: The Men of Oraving wheel and charge again, dealing another 6 BR of damage. The Beastmen fight ferociously, however, dealing 8 BR of damage to the men of Oraving. Despite their losses, the presence of the Fang of Vassuryn among them helps the Beastmen keep their morale, and they maintain their order, such as it is. 

Round 2: Defending their homeland, the Men of Oraving wheel and charge again, this time dealing 4 BR of damage. The Beastmen, for their part, fight with ferocity, pulling down screaming horses and tearing the throats out of riders with their teeth. They deal a full 9 BR of damage to the Men of Oraving. Wavering before the ferocity of this onslaught, the Men of Oraving flee back towards the city, and the retreat turns into a rout as the remaining cavalry are captured or slaughtered.

Outcome: Beastman Victory

Casualties

  • Beastmen: 
    • 1 half-company of 60 Gnoll Heavy Infantry
    • 1 Company of 120 Gnoll Light Infantry
    • 1 Company of 120 Bugbear Heavy Infantry
    • 1 Company of 180 Slave Miltia
    • 1 Company of 120 Slave Dwarf Heavy Infantry
    • 1 Company of 120 Slave Heavy Infantry
  • Men of Oraving:
    • 1 company of 60 Crusader Cavalry (Heavy Cavalry) 
    • 1 company of 60 Medium Cavalry 
    • 1 Company of 60 of Light Cavalry 
    • 1 Company of 60 Heavy Crusader Cavalry
  • Slaves taken:
    • 30 Light Cavalry
    • 30 Medium Cavalry
    • 60 Heavy Cavalry
Bombardment of Hriving (027,019)



Force 1: Adult Red Dragon (BR 4.931)

Force 2: Hriving Garrison (BR 5.5)
  • 6 companies of 120 Militia/each, each led by a Level 5 Human Fighter
  • 1 Company of 120 of Bowmen led by a Level 5 Human Fighter
  • 1 company of the Red Legion (120 Heavy Infantry, spear, sword, chain, shield), good morale, led by a 7th Level Human Fighter
Surprise: No surprise.

Round 1: The Hriving Garrison fire at the great wyrm using the ballistae and other artillery pieces mounted on their walls, but are unsuccessful in landing a single shot as the dragon bombards them with fireball after fireball, dealing 5 BR of damage. Seemingly pleased with this result, for now, the dragon departs, leaving what is left of the garrison.

Outcome: Hriving Garrison severely depleted, but Hriving remains in the hands of the Men of the Principality of Oraving.

Casualties
  • Hriving Garrison:
    • 120 Bowmen
    • 5 companies of 120 Militia
    • 120 of the Red legion

The Winter War: Final Outcome

Spectres, wraiths, and giant bats stream over the battlefield, torturing the living and preying upon the dying. As the last of the Men of Ha...