Sunday, February 12, 2023

The Winter War: February 12

Day: February 12

Weather: 11 (Freezing Rain and Snow - Troop movement impossible)

  1. Initiative Order for the week:
  2. The Undead Legions
  3. Men of Hambley
  4. The Beastman Hordes
  5. Principality of Oraving
  6. Wood Elves of Arbelladon

Troop Movements

There are no troop movements today.

Reinforcements

The Underlords below send a company of 120 Gnoll Heavy Infantry to the Ironburg, to assist the Fang of Vassuryn in waging war upon the surface dwellers.

The Winter War: February 11

Near dawn on the morning of February 11, every sentient creature on the island of Vassuryn hears the same message, magically projected across all of their consciousnesses at once, grating like fingernails on a blackboard:

LAMENTATION AND WOE! LONG HAVE I WAITED IN THE BOWELS OF THE EARTH, WHILE THE OFFSPRING OF THOSE WHO BETRAYED ME WALKED UNDER THE LIGHT OF DAY, AND ATE THE FAT OF THE LAND, AND DRANK OF THE GOOD THINGS OF THE EARTH IN THE LAND OF THE LIVING. BUT NO MORE. THE TRAITOR'S DAY HAS COME TO AN END. NOW FALLS THE UNQUIET NIGHT, WHEN MY CHILDREN WILL GNAW THE BONES OF THE FAT CHILDREN OF THE DAY, AND MY OFFSPRING WILL DRINK THE BLOOD OF THE MEN OF THE EARTH UNDER A SUNLESS SKY. I AM TRAZYNEL, AND I HAVE RETURNED.



Day
: February 11

Weather: 12 (Freezing Rain and Snow - Troop movement impossible)

Initiative Order for the week:

  1. The Undead Legions
  2. Men of Hambley
  3. The Beastman Hordes
  4. Principality of Oraving
  5. Wood Elves of Arbelladon

Troop Movements

1 Spectre and 50 Zombies move to the mountain pass outside the Ironburg (025,016) and start raising the bodies of the dead.

2 Spectres and 100 Zombies movie to 027,013.

Reinforcements

120 Kobold Light Infantry arrive at the Ironburg, sent from the Underlords below to make war on mankind.


Saturday, February 11, 2023

The Winter War: February 10

Day: February 10

Weather: 10 (Heavy Rain - Movement reduced by 1/2)

Initiative Order for the week:

  1. The Undead Legions
  2. Men of Hambley
  3. The Beastman Hordes
  4. Principality of Oraving
  5. Wood Elves of Arbelladon

Troop Movements

The Undead in the Necropolis continue to lurk among the ruins. A heavy mist covers the Necropolis, but none of the Dead have as yet ventured forth.

The Hambley force of Heavy Infantry and Dwarves at the Bronzeborn mine moves to 034,012, unable to move any farther because of the heavy rains.

The Hambley Cavalry in the Nora-To valley moves to 032,007, where they are joined by the Nora-To Temple Garrison. 

The garrison of Fort Hambley moves to 031,006.

The Beastmen Hordes manage to re-open the tunnels of the Ironburg, although as yet no reinforcements are forthcoming from their Underlords below.

New units of Militia are raised at the Citadel of the Eye of Law, Hriving, and Oraving. 

A ship departs from the Citadel, sailing East across the lake with great speed.

The High Abbot, along with the other cavalry of the Men of Oraving, muster at 028,018, drawn up in good order outside the Citadel gates. Heavy Infantry from Oraving march toward the Citadel to garrison it, but due to the heavy rains, they only make it as far as 028,019. Clerics of Hesper and the Eye of Law begin the process of preparing the Citadel to withstand an assault from the Undead.

Elven ships continue to move up the lake.

Reinforcements: Militia raised at Oraving (028,021), Hriving (027,019), and the Citadel (028,018). 1 Spectre is raised in the Necropolis.

Friday, February 10, 2023

The Winter War: February 9

Day: February 9

Weather: 9 (Light Rain - Muddy roads mean that movement is still reduced by 1/4th)

Initiative Order for the week:

  1. Armies of Immianthe
  2. The Undead Legions
  3. Men of Hambley
  4. The Beastman Hordes
  5. Principality of Oraving
  6. Wood Elves of Arbelladon

Troop Movements

The perfidious servants of Law have assassinated the Lady Immianthe! Her troops are left leaderless, scattered to the winds...

The Undead legions remain in the Necropolis, continuing to grow their power... For now...

A secretive force of Heavy Infantry belonging to the Men of Hambley, which had traveled to the Bronzeborn mine by stealth, is seen entering the mine, where they find three Dwarven companies available for recruiting. They recruit a unit of 120 Dwarven Heavy Infantry A, armed with a spear, a hand axe, a shield, and banded plate. 

The Beastmen Hordes occupy the Ironburg, and begin the process of reopening the tunnels to the Netherdark in order to restore their lines of supply and reinforcement.

The Overlord of Oraving receives a response from the High Abbot: "The enemies of Mankind are the Enemies of Hesper, but if your sins were not great, these plagues would not have been visited upon you. We will aid you in your war, but what lands we conquer we will keep for ourselves, for the glory of our god. And yet, Hesper is not jealous, and cares not for the names of living princes to be spoken by those who inhabit his lands. He claims total sovereignty only over the dead. Therefore, tithes will be given to you for those lands, in repayment of what the vile ones took from you." 

Faced with no other choice, the Overlord accepts these terms, and the agreement is sealed.

The Crusaders of Hesper move through the pass, unchecked by the Beastmen (who do not themselves desire battle), and march immediately to the Necropolis, assaulting it immediately. They are joined by Crusader Cavalry (Heavy Cavalry) and a company of Elven Light Infantry of the Citadel of the Eye of Law. A battle is fought.

Elven Heavy arrive at the Bronzeborn Mine, and recruit a unit of 120 Dwarven Heavy Infantry A, armed with a spear, a hand axe, a shield, and banded plate. 

Elven ships are seen moving up the lake.

Reinforcements

  • Hambley recruited a band of Dwarven Heavy Infantry at the Bronzeborn Mine
  • The Wood Elves recruited a band of Dwarven Heavy Infantry at the Bronzeborn Mine
  • Three Wraiths are raised at the Necropolis
Battle Resolutions

The Third Battle at the Necropolis (027,016)



Force 1: Crusaders of Hesper
  • 1 unit of 120 Light Infantry, led by a Level 5 Fighter - BR: 1
  • 1 unit of 60 Medium Cavalry, led by a Level 5 Fighter - BR: 5
  • 1 unit of 120 Bowmen, led by a Level 5 Fighter - BR: 1.5
  • 1 unit of 60 Cataphract Cavalry, led by a Level 7 Cleric - BR: 7.5
  • 2 units of 120 Heavy Infantry/each, each led by a Level 7 Cleric - BR: 4
    • Total BR: 19
  • Commander: Level 7 Cleric |  STR: 12 INT: 11 WIS: 15 DEX: 16 CON: 13 CHA: 15 (+2) | LA 7 SA 1 MM +2
Force 1a: Citadel Garrison
  • 1 unit of 60 Heavy Cavalry, led by a 7th Level Human Cleric - BR: 6
  • 1 unit of 120 Elven Light Infantry, led by a 5th level Elven Spellsword - BR: 1.5
    • Total BR: 7.5
  • Commander: Level 7 Cleric |  STR: 12 INT: 11 WIS: 15 DEX: 16 CON: 13 CHA: 15 (+2) | LA 7 SA 1 MM +2
Force 2: Undead Legions
  • 150 Skeletons - BR: 0.75
  • 120 Zombies - BR: 1.2
  • 12 Ghouls - BR: 3.5
  • 9 Spectres - BR: 19.3
  • 3 Wraiths - BR: 1.9
  • Total BR: 26.65
Force 1 & 1a are surprised.

Surprise Round: As the Crusader and Citadel forces converge on the necropolis, a foul mist rises to obscure their vision. Out of it, the screams of the dead pierce the silence and tear courage from the hearts of men. Wraiths, ghouls, and other foul creatures emerge from the mist, pulling men into their doom, dealing 11 BR of damage. The Crusaders and Citadel Garrison fight back valiantly, the Clerics of Hesper raising holy symbols and relics to lead their men on into the darkness. The mists protecting the Necropolis, the uncertain terrain of the ruins, and the strong evil that is there makes it difficult for the Crusaders to deploy their cavalry. All the same, though, many of the Undead are banished, and they inflict 7.5 BR of damage.

Thanks to their superior morale, the Crusader troops do not route, but the High Abbot withdraws his joint forces back in the direction of the Citadel of the Eye of Law, deeming his strength as-yet insufficient to take the Necropolis in a single assault. 

Outcome: Crusader-Garrison force repulsed, with losses. 
Casualties
  • 60 Elven Light Infantry Slain, 60 Elven Light Infantry wounded or scattered; 
  • 60 Crusader light infantry slain and raised as undead, 60 wounded and scattered; 
  • 60 Crusader Bowmen slain and raised as undead, 60 Crusader Bowmen wounded and scattered; 
  • 30 Crusader Medium Cavalry slain and raised as undead, 30 Crusader Medium Cavalry wounded and scattered;
  • 60 Crusader Heavy Infantry slain and raised as undead, 60 Crusader Heavy Infantry wounded and scattered;
  • 150 skeletons
  • 120 zombies
  • 12 ghouls
  • 1 spectre
Additional reinforcements:
  • The Undead Legions raise 210 zombies

Wednesday, February 8, 2023

The Winter War: February 8

Day: February 8

Weather: 8 (Clear - Muddy roads mean that movement is still reduced by 1/4th)

Initiative Order for the week:

  1. Armies of Immianthe
  2. The Undead Legions
  3. Men of Hambley
  4. The Beastman Hordes
  5. Principality of Oraving
  6. Wood Elves of Arbelladon

Troop Movements

1 company of 120 Lizardmen Light Infantry move from Annalysorian to 030,009.

The Lizardfolk at Fort Arbelving complete their task of reducing it to a Ruin.

The Undead legions continue to grow in power in the Necropolis, but as yet there has been no further movement from them.

Horse Archers from Shantytown move to meet up with the Light Cavalry patrolling the Nora-To Valley.

The Beastmen Hordes, fresh from the sack of Ardyle, march to the Ironburg and attempt to retake it, just as the sackers of the Ironburg were issuing out to attempt to set an ambush for them. A battle is fought.

1 Company of 120 Elven Light Infantry move from Hriving to fortify the Citadel of the Eye of Law.

The company of Elven Heavy Infantry on the Eastern Shore moves to 033,014.

Elven ships are once again seen moving up the lake from Arbelladon.

In the pass above Ironburg (024,015), a crusading force appears, their banners showing the heraldry of Hesper, the Neutral-aligned God of Death. They are in number:

  • 1 unit of 120 Light Infantry, led by a Level 5 Fighter
  • 1 unit of 60 Medium Cavalry, led by a Level 5 Fighter
  • 1 unit of 120 Bowmen, led by a Level 5 Fighter
  • 1 unit of 60 Cataphract Cavalry, led by a Level 7 Cleric
  • 2 units of 120 Heavy Infantry/each, each led by a Level 7 Cleric
Responding to messages for help from Oraving, the High Abbot has ridden with a force of crusaders he was already mustering when the Undead Uprising was detected at the Necropolis. He offers to assist the Overlord with his Undead problems, in exchange for 6 hexes of land on which he may build a glorious cathedral and monastery dedicated to Hesper. Additionally, he expects the Overlord to build a great cathedral in Oraving at his own expense. 

The Overlord's reply: 

I, who have long seen through the Eye of Law, have at last heard the tongue of Hesper, and grievous is its hearing. Evil days are these when the brothers of men ride not for love of kin, but naming their price, and one so dear as half their brother's patrimony! It was not always so in the days of my fathers, who carved this foothold in the valley against the bones of the orc and the teeth of the snake, and made safe the flank of the ultramontane folk. Among the people of the Eye of Law, it was not even so yesterday, when the men of the valley spent their lives fearlessly, aye, and the lives of their sons to, to break the power of the Underlords, the very fiends who unleashed undeath. With my own hands I dealt them the sorest stroke, wresting from them the Ironburg; never again will that abyss vomit forth its demons, and for long generations may the folk beyond the mountains sleep in peace because of it! It was not the priests of Hesper, but the priest of the Eye, who scoured the Slave Pits. It was the Priest of the Eye who slew the Basilisk and still stands defiant as the Bane of Immianthe! 

Bitter indeed is the tongue of Hesper, speaking through the mouth of one who I had hoped to speak sweet words of friendship! But the pride of Oraving is humbled and the flower of her chivalry has gone to their tombs, so it must be as you say. I, loving my people, and our pleasant meadows, our fair towers, and the bright shores of the Lake, shall not stake them on vainglory. I will not haggle with thee, except this: against more than just the Undead must your valiant arms be turned! The shambolic horde is but one of our foes, and the least numerous. If the gnoll and the goblin are not slain at last, and the Serpent of Immianthe not cleft and cast into the dirt, there will be not a foot of land in the Vale spared for the Sons of Men, nor undefiled stone to build your temple. Only then, having won with us the peace of the Vale, Hesper be rightly praised by the living lips therein.

Reinforcements:

  • 4 more spectres are raised in the Necropolis.
Battle Outcomes

The Second Battle of the Ironburg (025,016)

Force 1: 1 company of 60 goblin Wolf Riders (spear, short sword, shield, leather, dire wolf), led by a 5 HD chieftain, 1 company of 60 Orc Boar Riders (spear, scimitar, shield, scale, giant boar), led by the Fang of Vassuryn, 1 company of 120 Slave Infantry led by a 5 HD Orc Chieftain, 1 company of 120 Orc Bowmen led by a 5 HD Orc Chieftain
  • BR: 16.5
  • Leader: The Fang of Vassuryn (Sentient Sword): LA 7 SA 2 MM +2

Force 2: 1 Company of 45 Heavy Cataphracts of Oraving led by a Level 7 Human Fighter wielding the Scepter of Vassuryn (a Trident of Command, enemy forces suffer -2 Morale). 1 Company of the Red Legion (120 Heavy Infantry) led by a Level 7 Fighter.
  • BR: 7.5
  • Officer: Level 7 Human Fighter - STR: 14 INT: 13 WIS: 11  DEX: 5 CON: 7 CHA: 11 - LA 5 SA 1 MM +1
Neither side is surprised.

Round 1: The Beastmen descend upon the sackers of the Ironburg with great fury, dealing 5.5 BR of damage as their skilled beast riders suffer no penalty from fighting in the mountains. By contrast, the Men of Oraving struggle against the bestial onslaught, dealing only 1 BR of damage. Horses scream as they are pulled down by wolves, and the battle-boars of the orcs glut themselves upon the bodies of the wounded and dying. The Red Legion is broken, but the commander of the Cataphracts manages to keep sixteen of his riders together, and attempts to withdraw from the field with them and the Scepter of Vassuryn. However, a sudden charge of the boar-riders breaks them, and the remaining Cataphracts are routed, fleeing in all directions. The commander of the Cataphracts manages to flee with the Scepter, making it to the Citadel of the Eye of Law with the relic in hand.

Outcome: Victory for the Beastmen Hordes. Casualties: 60 Heavy Infantry killed, 60 Heavy Infantry captured and enslaved, 14 cataphracts killed, 31 cataphracts captured and enslaved, 60 slave infantry killed, 60 slave infantry wounded or scattered.

Tuesday, February 7, 2023

Week 2 Known Troop Position Summary


  • Immianthe = Green
  • Hambley = Orange
  • Oraving = Blue
  • Elves = Yellow
  • Beastmen = Black
  • Undead = Purple

The Armies of Immianthe

Fort Arbelving Ruins (026,012)

  • 3 companies of 120 Lizardmen Light Infantry/each (5 darts, spiked club, shield), each commanded by a 6 HD chieftain
Ruins of Annalysorian (032,008)
  • 1 company of 120 Rock Baboons led by a 5 HD Lizardman handler
  • 1 companies of 120 Lizardmen Heavy Infantry (3 javelins, spiked club, shield, leather) commanded by a 6 HD chieftain
  • 1 company of 120 Lizardmen Light Infantry (5 darts, spiked club, shield), commanded by a 6 HD chieftain
  • 1 Basilisk

The Men of Hambley

Patrolling Nora-To Valley (030.006, 031.006, 032.006, 033.006, 033.003, 032.003, 030.005)
  • 1 company of 60 Light Cavalry (3 javelins, sword, shield, leather, light warhorse), led by a 3rd level Human Fighter
Fort Hambley (030,005)
  • 1 company of 120 Heavy Infantry A (spear, sword, shield, banded), led by a 5th level Human Fighter
  • 2 companies of 120 Light Infantry E/Hunters /each (spear, hand axe, shield, leather), each led by a 3rd level Human Ranger
  • 1 company of 120 slingers, led by a 3rd level Human Ranger
Nora-To Temple (033,005)
  • 1 company of 120 Light Infantry E/Hunters (spear, hand axe, shield, leather), led by a 3rd level Human Ranger
Shantytown (032,002)
  • 1 company of 60 Horse Archers led by a Level 5 Human Fighter

The Principality of Oraving

Ironburg (025,016)
  • 45 Cataphracts (composite bow, lance, sword, shield, plate, lamellar-barded medium warhorse), led by a 7th Level Human Fighter wielding the Scepter of Vassuryn
  • 1 company of the Red Legion (120 Heavy Infantry, spear, sword, chain, shield), good morale, each led by a 7th Level Human Fighter
Oraving (028,021)
  • 1 company of the Red Legion (120 Heavy Infantry, spear, sword, chain, shield), good morale, led by a 7th Level Human Fighter
Hriving (027,019)
  • 1 company of 60 Medium Cavalry (lance, shield, lamellar armor, and medium warhorse) led by a 7th level Human Fighter
Citadel of the Eye of Law (028,018)
  • 1 company of 60 Crusader Cavalry (Heavy Cavalry) led by a 7th level Human Cleric
The Abbey of Igolb (030,011)
  • 1 company of 120 slingers led by a 5th level Human Fighter

The Wood Elves of Arbelladon

Hriving (027,019)
  • 1 Company of 120 Elven Light Infantry (spear, short sword, shield, leather), led by a 5th level Elven Spellsword
Eastern Shore (031,017)
  • 1 Company of 120 Elven Heavy Infantry B (spear, sword, shield, lamellar), led by a 7th level Elven Spellsword
Oraving (028,021)
  • 1 Company of 120 Elven Heavy Infantry B (spear, sword, shield, lamellar), led by a 7th level Elven Spellsword
  • 1 Company of 120 Elven Light Infantry (spear, short sword, shield, leather), led by a 5th level Elven Spellsword
  • 1 Company of 120 Elven Bowmen (shortbow, dagger, leather), led by a 5th level Elven Ranger
Arbelladon
  • 1 Company of 120 Elven Light Infantry (spear, short sword, shield, leather), led by a 5th level Elven Spellsword
  • 1 Company of 120 Elven Bowmen (shortbow, dagger, leather), led by a 5th level Elven Ranger

The Beastman Hordes

Charred ruins of Ardyle (026,013)
  • 1 company of 60 goblin Wolf Riders (spear, short sword, shield, leather, dire wolf), led by a 5 HD chieftain
  • 1 company of 60 Orc Boar Riders (spear, scimitar, shield, scale, giant boar), led by the Fang of Vassuryn
  • 1 company of 120 Slave Infantry
  • 1 company of 120 Orc Bowmen

The Undead Legions

The Ruined Necropolis (027,016)
  • 5 Spectres
  • 12 ghouls
  • 150 skeletons
  • 120 zombies

The Winter War: February 7

Day: February 7

Weather: 9 (Light Rain - Visibility and Movement are halved)

Initiative Order for the week:

  1. Armies of Immianthe
  2. Men of Hambley
  3. Principality of Oraving
  4. Wood Elves of Arbelladon
  5. The Beastman Hordes
  6. The Undead Legions

Troop Movements

The 2 Companies of Lizardmen Light Infantry reach Fort Arbelving today, and help their Lizardmen comrades with the task of reducing it to a ruin, which they will finish tomorrow.

The remaining Red Legion and cataphracts continue to pillage the Ironburg, completing its destruction. Reinforcements can no longer be sent to the Beastman Hordes through the Ironburg.

The Elven Light Infantry that had been sailing up and down Lake Autumndim land and reinforce the garrison of Hriving. A company of 120 Heavy Elven Infantry move along the east coast of the lake, to 031,017.

1 company of 60 Goblin Wolf Riders and 120 Slave Infantry march south along with a newly arrived force of 120 Orc bowmen, sacking the undefended village of Ardyle (026,013) and destroying it. They are met there by the company of 60 Orc Boar Riders led by the Fang of Vassuryn.

The Undead Legions remain in the necropolis... for now...

Reinforcements

The Armies of Immianthe gain a unit of 120 Rock Baboons. Semi-intelligent and carnivorous, these creatures are not suitable for fielding as organized troops, but can be set to guard ruins or other sites of importance and will do so ferociously.



The Men of Hambley recruit 1 unit of 120 Slingers at Fort Hambley, and manage to hire a troop of 60 Horse Archers at Shantytown!

The Principality of Oraving raise the following new reinforcements: 

  • 1 company of the Red Legion (120 Heavy Infantry) at Oraving
  • 1 company of 60 Medium Cavalry (lance, shield, lamellar armor, and medium warhorse) at Hriving,
  • 1 company of 60 Heavy Cavalry at the Citadel of the Eye of Law
  • 1 company of 120 slingers at the Abbey of Igolb

The Elves of Arbelladon recruit 1 new unit of Elven Light Infantry in Arbelladon.

The Beastman Hordes receive a unit of Orc Bowmen at Fort Arbelving, sent by secret paths through the mountains by the Underlords below to wage war on the surface dwellers.

The Undead hordes raise a company of 120 zombies as a mysterious power seems to be building up in the Necropolis...

The Winter War: Final Outcome

Spectres, wraiths, and giant bats stream over the battlefield, torturing the living and preying upon the dying. As the last of the Men of Ha...